With LA Noire, it just might, finally, have found the embodiment of that particular holy grail.įrom start to finish, LA Noire feels like a film – LA Confidential, in fact, along with any similarly hard-boiled example of film noir adapted from stories by the likes of Chandler and Hammett. E ver since it first worked out how to assemble pixels so that they resembled something more recognisable than aliens, the games industry has dreamed of creating one thing above all else – a game that is indistinguishable from a film, except that you can control the lead character.
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